Group Setups for dungeons


Here we have a list of possible Setups for the various dungeons. Of course, there are other Setups that also work. this is not an exhausteive list, but experiance values of the guild leaders.

We have listed four possible Setups for each dungeon, the first two (blue) for the lower geard groups (<11k) and the second two (green) for higher geard groups (>12k)

Furthermore the experience of the individual Players is also very important (first time in the dungeon for a grp member as example)!

 

Explains to the tables below:

Tank

Guardiant Fighter (iron vanguard and swordmaster) or Oathbound Paladin (oath of protection)

 

Heal

Devoted cleric (anointed champion and devine oracle) or Oathbound Paladin (oath of Devotion), also Scourge Warlock can be healer if good skilled for it


Buff / Debuff

CW mof debuff, HR longstrider shot, GF tactition, SW dark revelry

 

DPS

Great Weapon Fighter, Hunter Ranger, Control Wizard, Scourge Warlock, Trickster Rogue

 

 

FBI, MSP and Tong are endgame dungeons. In these dungeons is allot of experience in gameplay and skill requested. You must be a master of your class to run these dungeons properly. You must know what loadout to take in what situation. What powers to use in what situation and when to cast them. The mechanics also require an advanced gameplay. You must know how to move, where to place your char and how to react in difficult situations. As I wrote before, it’s for the endgame and not for the minimum requirements of the gear score.

 

 


Lair of Lostmauth (elol)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x buff, 4x dps
  • 5x dps

 

Malabog's Castle (mc)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x buff, 4x dps
  • 5x dps

 

Valindra's Tower (vt)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x buff, 4x dps
  • 5x dps

 

Epic Cragmire Crypts (ecc)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x buff, 4x dps
  • 5x dps

Further Information: Just open Barrel if Paladin or GF have shild on and the healer have full power to heal becuase boss jumps around between all mebers to kill them

 

Epic Gray Wolf Den (egwd)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x tank, 4x dps
  • 1x heal, 4x dps

Further Information: Bring the boss to the cest box in the Corner because the red wolf appears there 

 

Epic Temple of Spider (etos)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x buff, 4x dps
  • 5x dps

Further Information: One person should always stay between the boss spider and the huge spider on the right because she is healing the spider (boss) in the middle

 

Castle Never (cn)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x tank, 4x dps
  • 1x heal, 4x dps

Further Information: Ranged dps are very good for Orcus (endboss)

 

Fangbreaker Island (fbi)

  • 2x tank, 1x heal, 2x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x tank, 4x dps
  • 1x tank, 1x heal, 3x dps

Further Information:

 

Master Spellplague Caverns (msp/spell)

  • 1x tank, 1x heal, 3x dps
  • 1x tank, 1x heal, 1x buff, 2x dps
  • 1x tank, 4x dps
  • 1x tank, 1x heal, 3x dps

Further Information:

 

Tomb of the Nine Gods (tong)

  • No success with low geard grps (sorry mates)
  • 1x Pala, 1x GF, 1-2 DCs 1-2 dps (1xde/buff dps)
  • 1x Pala, 2x DCs, 1x de/buff dps 1x dps with 3xr12 bondings

Further Information:

 

Demogorgone (ndemo /edemo)

  • 1x tank, 1x heal, 8 dps
  • 1x tank, 9x dps
  • 1x tank, 9x dps
  • 10x dps

Further Information:

 

Svardborg (nsva / msva)

  • 2x tank, 2x heal, 1x buff,  5 dps
  • 2x tank, 2x heal 6x dps
  • 1x tank, 2x heal, 1x buff, 6x dps
  • 1x tank, 1x heal, 1x buff, 7x dps

Further Information: